Asterix & Obelix 3

Role: Character Art Director (2018-19)

Contents: 2D/3D Design / sculpting / direction
Software: Photoshop, ZBrush, Maya



Above: Sculpts I did during pre-production, that serve as a way to establish stylistic benchmarks moving from 2D into 3D.

 

Below: My concepts / explorations for Asterix from which I based my 3D visual development sculpts

 

Below: Sample feedback and revisions I provide to my team's (first pass) sculpts. I provide notes and make changes directly to demonstrate certain principles in my feedback.